Monday, January 31, 2011

The Deviant ' Blackwulf ' Wolfpack Raider...


CCP Copyright

" The Blackwulf Raider ship hanged like a poised blade above the white-and-ochre surface of the battered world. Light from the system's distant blue sun glinted coldly on the raider super structure and highlighted the raw battle-scars along its armoured hide. The Blackwulf had seen hard fighting in the Great Crusade and the raider ship bore its wounds proudly. The honour rolls bore testament to the battles fought and the wayward it as reclaimed in the name of the Emperor of Man..."
Lord Admiral Lucius Cornelius; Obscura Honorifica Great Crusade M32

Crew
Ship Master: Master Kjallak Wulfen
Navigator: Knarr Woltorak
Chief Astropath: Strall De Haerne
Tech Priest: Iron Priest Huktor Norik
Logisticians: Thass & Stchulk
Master of Arms: Struk Tundruk
Master of Ordnance: Nekhan Bhark
Apothecary: Stark Bastarash 
Surgeon Servitors: Yhulfruk & Shenk

Ship Metadata
Hull: Raider
Class: Destroyer Type
Dimensions: approx 100um long,  60um abeam approx (Tabletop 5 feet x 3 feet)
Mass: 1,2 megatons approx
Crew: 76 crew approx
Accel: 6.2 gravities max acceleration
Speed: 10
Manoeuvrability: +23
Detection: +12
Armour: 14
Void shields: 2
Hull Integrety: 32
Space: 35 SP: 30
Power: 45
Turret Rating: 1
Weapon Capacity: Dorsal 2, Prow 1, Broadside 2

Essential Components
Plasma Drive: Jovian Pattern Class 2 drive (Power +45, Space -10)
Warp Engine: Strelov 1 Warp (Power -10, Space -10)
Geller Field: Ironwolf (Power -1)
Warpsbane Hull: Shield of faith (Power -1, SP +2, Warp +10)
Void shield: Twin Layered (Power -7, Space -2)
Ship Bridge:  Armored Bridge (Power -2, Space -2)

Life sustainer: Mark 1.R (Power -3, Space -1, Moral -1)
Crew Quarters: Pressed-Crew (Power -1, Space -2, Moral -2)
Auger Array: Deep Void (Power -7, SP +1, Detection +10)

Supplemental Components
Weapon (Power -8, Space -3)
Dorsal Weapon:, Warhound Reaper Missile Launcher, Phaeton Defense Platform
Prow weapon: Warhound Twin-Linked Plasma Blaster
Starboard Broadside Weapon: Warhound Mega Bolter
Port Broadside Weapon: Warhound Mega Bolter
Cargo Holds (Power -2, Space -5)
Compartmentalized: Main Cargo Holds & Lighter bay 
Crew Compartments (Power -3, Space -3)
Additional Facilities: Munitorium, Librarium, Observation Dome

Archeotech Components
Modified Drive (Speed +1, Space +4, SP +3)
Bridge of Antiquity* ((Power -1, Space -1, SP +2)
Auto-Stabilized Mars Logis Targeter* (Power -5, SP +2)
*Needed to turn off if not in use for ship power reserve

Machine Spirit Navigator Logs
+++ Some unidentifiable aspect of this vessel's spirit resonate sympathetically within the Immaterium. Captains find this ship swims through the warp more easily, as if it was more at home there... The vessel is always eager to seek new horizons, to turn its bow from civilization and delve into the darkness of the unknown. The ship has a glorious legacy of warfare and triumphant combats. It is always eager to fight, and unwilling to back down. The ship's spirit constantly smolder with anger. In battle, it explode into a berserker fury, straining and exhausting its systems. The ship is of a bygone age, having survived many millennia of voyages and adventures. It's hull has weakened over the centuries, but it anticipates the needs of its crew, and will move as one with a competent master. +++

Past Histories Tech Priest Logs
+++ This vessel has been outfitted with ancient archaeo-tech systems from mankind's forgotten past. Tech repairs are difficult due to the highly complex nature of its machinery. Tech Priest of Mars regard the vessel as having holy components. Petition to acquire the vessel at all cost has been made by Mars.  Some nameless horror haunts this vessel's past, leaving voidmen to whisper stories of ghosts wandering through the corridors and cabins. Strange premonitions flicker on the auger arrays. Beneath the ship unassuming exterior is a dangerous space faring predator. When scanned or subjected by a thorough internal inspection, components will either not register on the scans, or appear to be of a different component of the same type. Over the years this ship has been used to perform deeds dastardly to some and heroic to others, it is Astartes and Tech Priest of Mars hunted. The ship has been recovered from a space hulk at some point in time. The ship suffer a flutter in its Warp Engines, an inconsistency that no amount of maintenance or praying supplication can eliminate. However, once in a great while, the ship will leave the warp to unexpectedly find itself someplace other than its intended destination. +++

Complications
Machine spirit Oddities
- Blasphemous Tendencies (Warp Travel +15, Crew Willpower -5)
- Martial Hubris (Ballistic Skill +5, Escape Combat -15)
- Wulfen Wrath (Speed +1, Maneuverability +17, Hull Integrity -6)
- Immaterium Lost (Endeavour Detection +10, None Endeavour Detection -10)
Past Histories
- Wolf Turbulent Past (Components Concealment x6, Astartes & Tech Priest of Mars Hunted)
- Haunted Reliquary of Mars (Archeotech +2, Detection +6, Moral & Repair Ship -20)
- Hulk Wrested (Armor +1, Speed +1, Maneuvrability +3, Misfortune x2)
- Temperamental Warp Engine (Immaterium location +1, Journey +1d6 weeks)

 
Built Rules "Rogue Trader Starships" Tabletop RPG